package mapstate import ( "encoding/json" "io" "io/ioutil" "sync" "github.com/ipfs/ipfs-cluster/api" cid "github.com/ipfs/go-cid" ) // Version is the map state Version. States with old versions should // perform an upgrade before. const Version = 2 // MapState is a very simple database to store the state of the system // using a Go map. It is thread safe. It implements the State interface. type MapState struct { pinMux sync.RWMutex PinMap map[string]api.PinSerial Version int } // NewMapState initializes the internal map and returns a new MapState object. func NewMapState() *MapState { return &MapState{ PinMap: make(map[string]api.PinSerial), Version: Version, } } // Add adds a Pin to the internal map. func (st *MapState) Add(c api.Pin) error { st.pinMux.Lock() defer st.pinMux.Unlock() st.PinMap[c.Cid.String()] = c.ToSerial() return nil } // Rm removes a Cid from the internal map. func (st *MapState) Rm(c *cid.Cid) error { st.pinMux.Lock() defer st.pinMux.Unlock() delete(st.PinMap, c.String()) return nil } // Get returns Pin information for a CID. func (st *MapState) Get(c *cid.Cid) api.Pin { st.pinMux.RLock() defer st.pinMux.RUnlock() pins, ok := st.PinMap[c.String()] if !ok { // make sure no panics return api.Pin{} } return pins.ToPin() } // Has returns true if the Cid belongs to the State. func (st *MapState) Has(c *cid.Cid) bool { st.pinMux.RLock() defer st.pinMux.RUnlock() _, ok := st.PinMap[c.String()] return ok } // List provides the list of tracked Pins. func (st *MapState) List() []api.Pin { st.pinMux.RLock() defer st.pinMux.RUnlock() cids := make([]api.Pin, 0, len(st.PinMap)) for _, v := range st.PinMap { if v.Cid == "" { continue } cids = append(cids, v.ToPin()) } return cids } // Snapshot dumps the MapState to the given writer, in pretty json // format. func (st *MapState) Snapshot(w io.Writer) error { st.pinMux.RLock() defer st.pinMux.RUnlock() enc := json.NewEncoder(w) enc.SetIndent("", " ") return enc.Encode(st) } func (st *MapState) Restore(r io.Reader) error { snap, err := ioutil.ReadAll(r) if err != nil { return err } var vonly struct{ Version int } err = json.Unmarshal(snap, &vonly) if err != nil { return err } if vonly.Version == Version { // we are good err := json.Unmarshal(snap, st) return err } else { return st.migrateFrom(vonly.Version, snap) } }