gnu: Add nvidia-cg-toolkit.
* nongnu/packages/game-development.scm (nvidia-cg-toolkit): New variable.
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nongnu/packages/game-development.scm
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nongnu/packages/game-development.scm
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;;; GNU Guix --- Functional package management for GNU
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;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
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;;;
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;;; This file is not part of GNU Guix.
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;;;
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;;; GNU Guix is free software; you can redistribute it and/or modify it
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;;; under the terms of the GNU General Public License as published by
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;;; the Free Software Foundation; either version 3 of the License, or (at
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;;; your option) any later version.
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;;;
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;;; GNU Guix is distributed in the hope that it will be useful, but
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;;; WITHOUT ANY WARRANTY; without even the implied warranty of
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;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;; GNU General Public License for more details.
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;;;
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;;; You should have received a copy of the GNU General Public License
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (nongnu packages game-development)
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#:use-module (ice-9 match)
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#:use-module ((nonguix licenses) :prefix license:)
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#:use-module (guix packages)
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#:use-module (nonguix build-system binary)
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#:use-module (guix download)
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#:use-module (gnu packages base)
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#:use-module (gnu packages gcc)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages xorg))
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(define-public nvidia-cg-toolkit
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(let ((arch (match (or (%current-target-system)
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(%current-system))
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("x86_64-linux" "x86_64")
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("i686-linux" "x86")
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(_ "")))
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(lib (match (or (%current-target-system)
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(%current-system))
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("x86_64-linux" "lib64")
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("i686-linux" "lib")
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(_ "")))
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(date "April2012"))
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(package
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(name "nvidia-cg-toolkit")
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(version "3.1")
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(source (origin
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(method url-fetch)
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(uri
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(string-append "http://developer.download.nvidia.com/cg/Cg_"
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version "/Cg-" version "_" date "_" arch ".tgz"))
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(sha256
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(base32
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"0y4qms4lm9xiix93g45337rx5nrp0y3gb0x0avyv7l9qrkk03zz8"))))
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(build-system binary-build-system)
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(arguments
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`(#:strip-binaries? #f ; Fails with "allocated section `.dynstr' not in segment".
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#:patchelf-plan
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`(("bin/cgc"
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("glibc" "out"))
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("bin/cginfo"
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("gcc:lib" "glibc"))
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("bin/cgfxcat"
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("out" "glibc" "glu" "mesa" "libice" "libsm"
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"libxmu" "libxt" "libxi" "libxext" "libx11"))
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("lib64/libCg.so"
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("glibc"))
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("lib64/libCgGL.so"
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("out" "glibc")))
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#:install-plan
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`(("bin" (".") "bin/")
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(,,lib (".") "lib/")
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("include" (".") "include/")
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("local" (".") "share/"))))
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(inputs
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`(("gcc:lib" ,gcc "lib")
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("glibc" ,glibc)
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("glu" ,glu)
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("libice" ,libice)
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("libsm" ,libsm)
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("libxmu" ,libxmu)
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("libxt" ,libxt)
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("libxi" ,libxi)
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("libxext" ,libxext)
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("libx11" ,libx11)))
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(home-page "https://developer.nvidia.com/cg-toolkit")
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(synopsis "High-level shading language")
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(description "NVIDIA introduced programmable shading with Cg, which
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supported dozens of different OpenGL and DirectX profile targets. It allowed
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developers to incorporate interactive effects within 3D applications and share
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them among other Cg applications, across graphics APIs, and most operating
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systems as well as balance effect complexities with client GPU capabilities.
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The Cg Toolkit is a legacy NVIDIA toolkit no longer under active development
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or support. It is not recommended using it in new development projects
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because future hardware features may not be supported. Going forward, new
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development should opt for GLSL rather than Cg.")
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(license (license:nonfree "file://share/Cg/docs/license.txt")))))
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